Unlicensed Future is an independent home for games, tools and ideas by Shadfurman. Its starting point is simple: curiosity is a good enough reason to make something, and the future does not need your permission.
There is room here for a gentle learning game, a puzzle with a mischievous streak, an experiment in making better use of free time, and writing that asks awkward questions. Each deserves its own voice. The studio gives them a shared home without expecting everyone who enjoys one project to want everything else.
Hoppamuse is our children's and family games label. Its first game is Momo's School, a browser-based early-learning game with practice in letter sounds, early words, counting and simple arithmetic. The current public pilot is free. Parents and caregivers can try an activity with their learner and see how it feels; this is an invitation to explore an early game, without a promise about learning results.
Razznarchy is the sibling games label with a defiant streak. Its games are in development. It has a public identity, while individual games still need to earn their introductions through something players can actually see and understand. As there is more to show, we want to share the game itself: the interaction, the surprise, and the reason to take another turn.
Loose Hours starts with a different question: what could you do with the time you actually have? Its early Rawlins planning prototype has a publicly accessible alpha intended for a small group of local adult testers. The idea is to choose who is coming, when you are free and what matters to you, then consider a suggested outing. Local place and route information can be incomplete or outdated. This limited prototype is separate from the broader managed product, which remains unreleased; it is not an announcement of open recruitment.
American Extremist brings history, independent ideas and a little mischief. This existing founder-linked project has its own editorial identity and an AmericanExtreme merchandise shop on Redbubble. Recent designs include a mouse walking along the top of a maze and a rulebook becoming a paper airplane. Small rebellions can be quite cheerful.
Unlicensed Future is openly AI-powered. AI tools are part of making the work, and we want to be straightforward about their role. The useful questions still come from the work itself: is the game enjoyable, does the tool help, and does an explanation stand up to inspection? A production method does not answer those questions for us.
That is also the kind of writing to expect here: concrete projects, ideas worth examining, and things learned while building. Some projects are ready to explore; others are still taking shape. Their introductions should make that difference clear.
Visit Unlicensed Future and follow the part that catches your curiosity.